#pragma once

#include "..\Utils\Singleton.h"
#include "IWindow.h"
#include <gtk.h>

#define SPLASH Splash::GetInstance()

class Splash : public IWindow, public Singleton <Splash>
{
	friend class Singleton <Splash>;

	GtkWidget*	m_image;

protected:
	Splash();
	~Splash();

	virtual void Init();
public:

};